Publication Links
Books
Grouling, J. (2022). Adapting VALUEs: Tracing the Life of a Rubric through Institutional Ethnography. The WAC Clearinghouse; University Press of Colorado. https://doi.org/10.37514/PER-B.2022.1640
Edited Collection: Hedge, S. & Grouling J. (2021). RolePlaying Games in the Digital Age: Essays on Transmedia Storytelling, Tabletop RPGs and Fandom. McFarland & Co.
Grouling Cover, J. (2010). The Creation of Tabletop Role-Playing Games. Jefferson, NC: McFarland & Company, Inc.
Journal Articles
Grouling, J. (2023, Jan-Feb). Better faculty relations through assessment. Assessment Update 35(1), 7,12-13.
Grouling, J. (2018). Training writing teachers: An assignment in mapping writing program values. Prompt: A Journal of Academic Writing Assignments 2(1).
Grouling, J. (2018). The genre of teacher comments from hard-copy to iPad. Journal of Response to Writing, 4(1).
Grouling, J. (2017). The path to competency-based certification: A look at the LEAP Challenge and the VALUE Rubric for Written Communication. Journal of Writing Assessment, 10(1).
Grouling, J. & Buck, E. (2017). Colleagues, classmates, and friends: Graduate v. undergraduate tutor identities and professionalization. Praxis: A Writing Center Journal, 14(2).
Grouling, J. & Grutsch McKinney, J. (2016). If you build it, will they come? Degrees of multimodality in writing center users’ texts. Computers and Composition, 41.
Grouling, J. (2015). Resistance and identity formation: The journey of the graduate student-teacher. Composition Forum 32.
Cover, J.G. & Lockridge, T. (2009). Icons and genre: The affordances of LiveJournal.com. Reconstruction: Studies in Contemporary Culture 9(3).
Book Chapters
Grouling, J. (2021). Paratextuality and transmediation in D&D board games. In Roleplaying in the Digital Age: Essays on Transmedia Storytelling, Tabletop RPGs and Fandom. McFarland & Company, Inc.
Grouling, J., Hedge, S., Schweigert, A., & Snider, E.G. (2014). Questing through class: Gamification in the professional writing classroom. In Computer Games and Technical Communication. Ashgate Publishing.
Grouling, J. (2022). Adapting VALUEs: Tracing the Life of a Rubric through Institutional Ethnography. The WAC Clearinghouse; University Press of Colorado. https://doi.org/10.37514/PER-B.2022.1640
Edited Collection: Hedge, S. & Grouling J. (2021). RolePlaying Games in the Digital Age: Essays on Transmedia Storytelling, Tabletop RPGs and Fandom. McFarland & Co.
Grouling Cover, J. (2010). The Creation of Tabletop Role-Playing Games. Jefferson, NC: McFarland & Company, Inc.
Journal Articles
Grouling, J. (2023, Jan-Feb). Better faculty relations through assessment. Assessment Update 35(1), 7,12-13.
Grouling, J. (2018). Training writing teachers: An assignment in mapping writing program values. Prompt: A Journal of Academic Writing Assignments 2(1).
Grouling, J. (2018). The genre of teacher comments from hard-copy to iPad. Journal of Response to Writing, 4(1).
Grouling, J. (2017). The path to competency-based certification: A look at the LEAP Challenge and the VALUE Rubric for Written Communication. Journal of Writing Assessment, 10(1).
Grouling, J. & Buck, E. (2017). Colleagues, classmates, and friends: Graduate v. undergraduate tutor identities and professionalization. Praxis: A Writing Center Journal, 14(2).
Grouling, J. & Grutsch McKinney, J. (2016). If you build it, will they come? Degrees of multimodality in writing center users’ texts. Computers and Composition, 41.
Grouling, J. (2015). Resistance and identity formation: The journey of the graduate student-teacher. Composition Forum 32.
Cover, J.G. & Lockridge, T. (2009). Icons and genre: The affordances of LiveJournal.com. Reconstruction: Studies in Contemporary Culture 9(3).
Book Chapters
Grouling, J. (2021). Paratextuality and transmediation in D&D board games. In Roleplaying in the Digital Age: Essays on Transmedia Storytelling, Tabletop RPGs and Fandom. McFarland & Company, Inc.
Grouling, J., Hedge, S., Schweigert, A., & Snider, E.G. (2014). Questing through class: Gamification in the professional writing classroom. In Computer Games and Technical Communication. Ashgate Publishing.